DX11 SET CAMERA VIEWPORT

Sets the viewport area of the specified camera.
The viewport is the area of its render target (or the backbuffer in the case of the main camera) to where a camera renders graphics.
You could for example use this to render different views to different areas of a render target, or the screen.

  Syntax
DX11 SET CAMERA VIEWPORT camera, x, y, width, height
  Parameters
camera
Dword
The camera to set the viewport of.
x
Dword
The starting (top left) X coordinate of the viewport.
y
Dword
The starting (top left) Y coordinate of the viewport.
width
Dword
The width of the viewport, in pixels.
height
Dword
The height of the viewport, in pixels.

  Returns

This function does not return a value.

  See also

CAMERA Functions Menu
DX11 Function Categories